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Guy4game 
Guy4game has the most eye-catching website we've seen so far. We'll see if the rest of the service matches up. Read the full review

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IGE 
Ah, the infamous IGE. The largest company in the industry with the best customer service. If you're concerned about customer services issues, as most people are in a new industry such as this one, IGE is a great choice. Read the full review

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IGXE 
An average vendor overall. It looks as though they were having some stock problems as of this review, which has become common in the industry. Read the full review

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mmoshop 
Overall, a very good vendor to buy from. Customer service was fast and friendly. Product selection was average with the most common increments of game currency. Prices were not the lowest in the industry but they are still fair. Read the full review

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MySuperSales 
The first player in the mmorpg services industry is still going strong and holding it's own against some tough competition. Read the full review

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OForU 
OForU.com was a very interesting vendor to review. Overall, this vendor does not have any qualities that redeem it from the poor customer service and website issues. Well, on to the review... Read the full review

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Swag Vault 
Overall, an average vendor. Average prices, delivery times and customer service. The website is easy to navigate and is one of the prettier websites in the industry. Read the full review

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WoWMine 
An established player in the industry now. Fast, reliable and a good selection. Read the full review

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International Herald Tribune
Every day, in 12-hour shifts, they kill monsters and harvest "gold coins" and other virtual goods that they can sell to other online gamers. From Seoul to San Francisco, gamers who lack the hours or the patience to work their way up to the higher levels of gamedom, are hiring young Chinese to play the early rounds for them. 
PCMAG
If you don't have time to spend hours playing the game, you can buy other players' items and currency to boost your character, or simply buy a preplayed powerful character to begin with. Sony estimates that the market for such virtual goods typically sold on eBay-style auction sites or by game-playing corporate entities like IGE has reached $200 million in yearly sales. 
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