Swag Vault
swagvault.com
In Business: N/A
Games: World of Warcraft, World of Warcraft Europe, Matrix Online, Final Fantasy XI, Lineage II, Guild Wars, EverQuest II
Products: game currency, power leveling
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Swag Vault 
Website: swagvault.com
Pros: Good customer service, decent prices.
Cons: Nothing to separate this vendor from the rest of the pack. |
Customer Service: 3.0/5
Friendliness: 3.5/5
Delivery: 3.0/5
Response Time: 2.5/5 |
Website: 4.3/5
Ease of Use: 4.5/5
Security: 4.0/5
Load Time: 4.5/5 |
Product: 3.7/5
Price: 4.0/5
Availability: 4.0/5
Selection: 3.0/5
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Overall, an average vendor. Average prices, delivery times and customer service. The website is easy to navigate and is one of the prettier websites in the industry.
Customer Service
24/7 Live help representatives had good response times and were courteous. Delivery time was long compared to vendors (20 min). The customer service representative didn't know exactly how long the company was in business. They just said "it seems like it's been 2 years". Website
A very nicely done and well laid out website overall. There are some unnecessary steps in the ordering process and there is no SSL on the personal information pages. Credit Card information is handled by Paypal. Page load times were quick. Product
Selection was average with the most common currency increments. Pricing was on the lower end of the pricing scale. Bottom Line
An average company. Not a bad choice, but there are better companies out there. Prices starting at $17.98 for 500g 
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International Herald Tribune
Every day, in 12-hour shifts, they kill monsters and harvest "gold coins" and other virtual goods that they can sell to other online gamers. From Seoul to San Francisco, gamers who lack the hours or the patience to work their way up to the higher levels of gamedom, are hiring young Chinese to play the early rounds for them. 
PCMAG
If you don't have time to spend hours playing the game, you can buy other players' items and currency to boost your character, or simply buy a preplayed powerful character to begin with. Sony estimates that the market for such virtual goods typically sold on eBay-style auction sites or by game-playing corporate entities like IGE has reached $200 million in yearly sales. 
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